最近在魔兽官方平台发现了一个新的TD塔防图——刀圈,这个图里的各种塔全是依托DOTA1里面的英雄进行的,在英雄技能方面做了一定的改动,基本可以概括为将了大部分主动技能改为了被动技能,减少了英雄蓝的消耗。这款塔防游戏需要玩家考虑英雄的组合,装备的搭配,既有塔防类游戏传统的操作又有RPG类游戏的装备搭配,下面我们就分享一下游戏的攻略吧。
Recently, a new TD-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T.-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T
该游戏塔的分类有两种:普通塔和英雄塔,英雄塔分4个品质(SSR、SR、R、N)。
The game tower is classified into two categories: ordinary and hero towers, which have four qualities (SSR, SR, R, N).
游戏规则
Rules of the game
玩这款塔防游戏,开局首先选择天赋,天赋的种类有加钱的、加伤害的、换卡的、抽宝箱的等等,个人建议,开局选加钱的或是加伤害的。
Play this tower-proof game, start with talent, be gifted with more money, hurt, change cards, smoke chests, etc., personal advice, be paid with more or hurt.
在工人的技能里,有个领取福利的技能,是根据守的波数×40,附带翻倍率。一定不要错过这个技能,无论是塔防类还是RPG类,前期金钱对游戏的进度有很大的影响。
In the worker’s skills, there is a welfare skill based on the number of waves held by 40, with a doubling rate. Do not miss this skill, be it the tower guard or the RPG class, where the advance money has a significant impact on the pace of the game.
领工资的技能
Wage-earning skills
游戏里的塔从属性方面大致分为两类,一类是法术伤害,一类是物理伤害。法术伤害是已技能伤害为主,物理伤害是以普攻为主。因此在出装备的时候要充分考虑自己英雄的属性。玩过DOTA的玩家对英雄的属性应该是很了解的吧,在此就不一一介绍了。
The tower attributes in the game are broadly divided into two types, namely, magic injuries, and physical injuries. Magical injuries are mostly skill-based injuries, and physical injuries are popular. So when you are equipped, you must take fully into account the attributes of your hero.
待英雄的初期核心装备出完后,就开始了运气之旅(抽卡),因为每个英雄再装备橙色装备的的前提条件就是要有变强资格,而变强资格就需要一个顶级的N塔或R塔(有的N塔在升到顶级的时候就变成R塔了)。如果说运气不好一直抽不到自己需要的塔,可以在25波以后,用5个R塔去换取自己需要的塔。
When the hero's initial core equipment is out, he starts a journey of luck (cards), because the precondition for each hero to re-equip orange equipment is to have a strong qualification, which requires a top N tower or R tower (some of which becomes R towers when they reach the top level). If luck doesn't always draw the towers he needs, five R towers can be exchanged for the towers he needs after 25 waves.
待变强之后,真正的游戏才算开始!
When it gets stronger, the real game begins!
最后说一句,天灾/近卫防御塔,一定要记住是防御塔!在前期的时候一定要造一个,因为在30波以后会有两波隐身怪,没有显隐效果的话,直接就炸圈了!在35波以后有一波圣堂刺客,一出来就带折光。所以要多造箭塔,并且带上辉耀。这样才能勉强守过,否则也会炸圈的。
In conclusion, the natural disaster/near defense tower must be remembered as a defensive tower! It must be built in the immediate future, because after 30 waves there will be two waves of insomnia, which, if not visible, will be blown in circles. After 35 waves, there will be a sacrosanct assassin with a turning light. So build more towers and bring light.
今天的分享就到这里了,有说的不对的地方,请大神们指出。
That's where we're sharing today. There's something wrong. Let the great gods point out.
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